Your Portfolio Repels Jobs.

Discussion in 'Indie Basics' started by Level_Designer, Apr 30, 2006.

Thread Status:
Not open for further replies.
  1. Level_Designer

    Original Member

    Joined:
    Mar 14, 2006
    Messages:
    32
    Likes Received:
    0
  2. Tertsi

    Indie Author

    Joined:
    Nov 4, 2004
    Messages:
    513
    Likes Received:
    0
    Personally I don't give a damn about the quality of the portfolio website (unless it is so horrible that I don't want to check out the portfolio) or the education when I'm hiring an artist. Only about the portfolio's content itself and I think many other indie developers act about the same way so this applies more to other types of employers I think.
     
  3. Anthony Flack

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    2,176
    Likes Received:
    0
    The word "smARTIST" repels me...
     
  4. Robert Cummings

    Original Member

    Joined:
    Apr 3, 2005
    Messages:
    1,155
    Likes Received:
    0
    What a shit website. That guy sucks and is full of it.
     
  5. Savant

    Original Member

    Joined:
    Feb 8, 2005
    Messages:
    1,674
    Likes Received:
    0
    Game developers get TONS of demo reel and URL submissions every week. They cull through them using the quickest possible methods available. Stupid looking font? Next! Web site looks like a 12 year old designed it? Next! No cover letter? Next!

    It's what is necessary to maintain any kind of order and sanity.

    As for the author, well, Jon Jones is a highly talented guy working in the games industry. You'd do well to listen to him.
     
  6. svero

    Moderator Original Member Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    3,392
    Likes Received:
    6
    Well I donno about the article itself.. seemed kinda ok.. But I would agree generally that most artist portfolio sites I've visited haven't been very good from a business perspective. Too much emphasis on arsty and cute and not enough on practical and relevant.
     
  7. Anthony Flack

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    2,176
    Likes Received:
    0
    I agree too, actually, but
    I just can't, because he calls himself the smARTIST. Next!
     
  8. Jason Chong

    Original Member

    Joined:
    Jul 30, 2004
    Messages:
    264
    Likes Received:
    0
    Actually, I get extremely cheesed off by websites that are 100 percent flash only.

    It does not matter how impressive that website is visually, but when they do it 100 percent flash, it is an instant turn off for me.

    A balanced mix and use flash only where necessary and that's how I judge one's work.

    100 percent flash only websites, are totally like, lame.
     
  9. Ricardo C

    Original Member

    Joined:
    Sep 11, 2004
    Messages:
    1,349
    Likes Received:
    3
    "smArtist" may be the dumbest name since "Wii", but that's a great article. Excellent advice all around.
     
  10. Level_Designer

    Original Member

    Joined:
    Mar 14, 2006
    Messages:
    32
    Likes Received:
    0
    I like the idea of branding your Website link on your Portfolio Images. You never know what Producer or Publisher might download your images and without any branding on them.... They might lose Track on where they came from. I also remember reading elsewhere you only have 8-10 seconds to catch your viewer interest. If your site is some complex flash animations that take 2-3 minutes to load they will bypass your site to another.

    If the Producer or Publisher has only one hour to look at 30-40 websites their time is limited.

    -Paul.
     
  11. Gary Preston

    Original Member

    Joined:
    Aug 5, 2005
    Messages:
    239
    Likes Received:
    0
    I actually dislike websites that contain pretty much any flash (unless its just the odd advert in the corner that I can ignore). Any website where the main navigation bar is flash I just close and move on.

    I was recently looking to buy several chips for a project I'm working on, the first website I came across was for a local company but I just couldn't bring myself to navigate their website. Although because of the limited number of other companies selling the same product, I did actually allow the website to load (which I usually don't), but then I get assaulted by stupid background music that restarts every time you click a link. Annoying website that basically lost them a customer.

    In contrast I found another local company whos website looked poor artistically, it was nothing more than a set of tables with pictures/prices and an order cart system. But it was likewise quick to load, easy to use and thus got my custom.

    Ok, so what I've mentioned above is a different area, but in both portfolio and products you're trying to sell something, be it yourself or a product. Anything you can do to avoid annoying your "customer" is a good thing.
     
  12. Game Submit

    Original Member

    Joined:
    Apr 20, 2006
    Messages:
    11
    Likes Received:
    0
    Our Game Submit Art Services web site is the perfect model. You should really study it because it is exemplary.

    Visit www.gamesubmit.com. My entire portfolio is visible on one page.

    Secondly, Game Submit Art Services is clean and easy to navigate.

    Finally, Writing Us is the only available action.

    That's it! The end result: a perfect web site. The entire portfolio is one artwork. Contacting us is what we want. Therefore, one page gets the job done. This is called design.

    Most other designers do not understand usability. As a developer, I do. Other designers have seven pages of filler. This is their greatest mistake. I understand only one page is needed with one artwork! Genius!

    Design follows function and is re-evaluated every time. As circumstances change, a different marketing strategy is needed. Web design is just architecture, billboards, TV ads, whatever, supporting your marketing strategy and how you want to present yourself. Colleges want to look smart, so they have buildings that don't look like amusement parks. Their literature and letterhead does not look like something you find in an amusement parks. It is not cheaper or more expensive to design a college campus versus a huge amusement park. Instead, it is the exact way the college wants to market itself. It is the exact way an amusement park wants to market itself.

    For each of us, web design is your office for your clients to sit in. Make sure your designer understands this. Then, hire me. ;)
     
    #12 Game Submit, May 1, 2006
    Last edited: May 1, 2006
  13. GBGames

    Indie Author

    Joined:
    Jul 27, 2004
    Messages:
    1,255
    Likes Received:
    0
    For the people who think that Jon Jones is full of himself, I've actually found his blog to be pretty informative.
     
  14. amaranth

    Original Member

    Joined:
    Jan 25, 2005
    Messages:
    471
    Likes Received:
    7
    A great online portfolio may not be needed, but I'm sure it will help you if you are in close competition for a job with someone else who has a similar skill set.
     
  15. Greg Squire

    Original Member

    Joined:
    Aug 5, 2004
    Messages:
    848
    Likes Received:
    0
    I think Jon Jones has some good advice there, but the term "smArtist" made me cringe. My first thought about what it meant was "Smart A** Artist". :D (are smileys turned off now?)
     
Thread Status:
Not open for further replies.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer