Most games are designed to last for days of playing. This comes at the cost of cant spend as much time making each part the most fun possible. What if we designed toward a different goal: Give players the most fun 5 minutes of their gaming life. Arcade games used to be partially that way, trying to pack the most fun in a short time. Some of them are still played. When consoles and computer games took over, something good in that was forgotten. It wasnt the bad graphics. It was the fun of each being a new and well tuned gameplay. The game designers knew to get your quarters they had to keep you interested from one minute to the next. There was no such thing as a dull minute moving from one part of the game to another as if you were confused where to go or why. This isnt about arcade games, but its one example where they tried. What would happen if we put the effort of a whole game into just the first 5 minutes of that game, including a good ending? Would players tell their friends how awesome a game it is, and it spreads quickly? Would many millions of people play it and be left wanting more from you, helping to fund your next great 5 minute game? I see it as a greater thing to do, to give players the most fun 5 minutes of their gaming life, than to give them days of lesser fun. What if we took quality over quantity seriously? Maybe its easy to take whats in that 5 minutes and make small variations of it, to drag it out, but is that as good as making the 6th minute equally great?