WIP Archelementals of Eiss - 2D Adult-only Beat 'em up

Discussion in 'Feedback Requests' started by oranssi, Feb 24, 2017.

  1. oranssi

    oranssi New Member

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    This is an adult psychedelic fighting game with spirits of the natural elements.

    Choose your character to represent an anthropomorphic version of the different elements.

    Earth, fire, air, water and more. There are 28 Archelemental spirits to unlock.

    Take on challenges to earn more goodies such as sexy content, story modes and even make your own Archelemental to play and to share it with others.

    Download here :
    https://oranssi.itch.io/archelementals-of-eiss


    Trailer :


    [​IMG][​IMG][​IMG][​IMG][​IMG]
     
    #1 oranssi, Feb 24, 2017
    Last edited: Apr 23, 2018
  2. Kinshasa

    Kinshasa New Member

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    Fun idea! There's something wrong about the way the females "hover" on top of that penis-looking pedestal, though. Perhaps a rope or something they can swing from? I think my peeve with it, is that you're displacing a lot of weight with the animation, the characters seem like they're heavy, yet their movement is almost like they're paper or cardboard.

    The fighting part, just viewing the videos, lacks some sort of damage indicator. It's just my opinion, but a flashy "1200!" just makes it feel more wholesome when you make an impact. Same with received damage.

    Now for the camera view, the details of the combat seem to drown in a unruly camera shake. Perhaps once the combat start, lock the fight in a frame that doesn't move on the environment. For a more immersive experience with the sex part, have some closeups on various actions related to it.

    The graphical part is probably the least of your worries at this point, but it seems a little 'all over the place', make sure you decide a theme and make it strong enough that it won't leave any doubt of where you were going with it.

    I hope my feedback didn't sound too harsh!
     
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  3. oranssi

    oranssi New Member

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    Hi Kinshasa, the idea behind the game mechanic is to simulate a ragdoll effect (more specifically when there are explosions), althought I'm not using physics to achive this, that's why the animations are a little strange. You are right saying that the characters are cut like cardboard. I guess it is because the animations aren't sprites. Each part of the body is "parented" together and the animations are programmed (angles, etc). This way I found it easier to change each bodypart in realtime (necessary for later parts of the game / sequels).

    I had thought about that, in relation to have a "damage" indicator, that could be turned on or off in the settings. But an issue I'm having is that the HP or health bar isn't really a health bar, because the characters aren't supposed to be defeated or to win. It's a game without losers so to speak.. nor winners in the common sense. Will have to think about how I will call that bar... thought about "essence bar" or something like that.

    The camera I find Ok for now, but I think I know what you mean. Maybe in other version of the game it will become clearer why the camera is lagging a little behind (I guess that's what you meant by unruly?).

    Zooming in to the sex scene would be nice, but I don't think the graphics I made have good definition to zoom and keep it good looking, without pixelating. Also, I haven't learned how to do that yet :)

    Yeah, no worries with the level design, this is really just early builds for practice. Will be much different in the game, actual themed levels.

    Thanks for the feedback!
     
  4. oranssi

    oranssi New Member

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