I struggle to get people to install my games. I've read all the guides on how to get more downloads and promoting is in my experience harder. I have no budget for ads, so I'm doing it all myself. My first thought was to make as many games as possible, so I figured I'd publish one game each week (at least in the beginning). Then I thought that method would just get me lots of games nobody knows about, I need people to play my games to begin with. In order to motivate me to keep pushing for more players, I set a goal for myself: No more programming until my game has 1000 downloads. It's been about 10 days since I published it on Google Play, and I've got ~30 downloads (which is more than my other game got in 2 years, so yeah). I have a long way to go to reach my goal and my fingers are itching. Anyway, I've been thinking a lot about which method is better: making more games or promoting more.? What do you think? What works best in your experience? Publishing more? Or Promoting more? Assume that the games are at least decent and fairly enjoyable.