Where to get started with making a mobile sandbox game

Discussion in 'Indie Basics' started by Jenny Cartmell, Oct 10, 2015.

  1. Jenny Cartmell

    Jenny Cartmell New Member

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    Hi there!

    I want to create a sandbox game like Terraria or Starbound for mobile and I need tips on where to start.

    Our story

    I help run a community of 22,000 awesome gamers. We have a forum, we chat and we have a lot of fun. Recently, the game developer of our favorite game moved on to developing other projects. Our community has an incredible desire to reconnect on a new a game but we can’t find anything that fits our casual style.

    What we know

    We would really love to create a terraria-like sandbox game that could be multiplatform. The developer of a game we love suggested Unity and C#. We also have GameMaker studio and some great assets there.

    We know game development is hard and making so we want to start by doing a smaller related project that could still inspire but be much more basic. We want to do something like Minecraft/Terraria etc. with mining and building but with a casual and peaceful feel.

    The question

    What is the smallest project we could do in which we could learn the most relevant stuff to building the kind of games we love?

    Are there some related tutorials you could point us to?


    Thanks for helping newbies like us!
     
  2. metateen

    Moderator Indie Author

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    Oh man, hope you have some highly elite online programmers if your gonna make it with Gamemaker Studio, because it'll ware them out!

    -look at early online online game communities (I commonly examine Phantasy Star online for the dreamcast. As it's recognized as one of the founding fathers of console community gaming via online where one player and another can assist or be practically useless)

    -I've seen a lot of online tutorials based on actually getting to connect to an online game, though the most useful one is actually a LAN connection tutroial that is in the Gamemaker studio tutorial sections once you open the program though it's really limited.
     
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  3. Jenny Cartmell

    Jenny Cartmell New Member

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    Hi metateen! Thanks for the reply :)

    I have been looking through a TON of tutorials related to what I want to make and I can't help but feel that:

    1) Following them would teach me little in the way creating the unique functionality needed to make a game people value
    2) The end result would be much to big to deploy on mobile

    What does one need to do to make it so a game can actually be deployed on mobile? I know its a board question but I am just learning :)

    I'm also curious about what you said about GameMaker. Does it have issues at scale?

    Thanks again so much for your time!
     
    DukeofRealms likes this.
  4. metateen

    Moderator Indie Author

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    Honestly, there is no need to thank me. I'm just happy to assist developers far and wide.

    Well that is all based on the games format really and the program that was used to develop said program. Which can go from something like GM:Studio mobile attachment (which personally I hate). Though the programs is what really matters really. not to mention said program is actually putting to the test one developers abilities in it.

    Gamemaker for online scale is pretty good, all things considered though getting it to function properly is actually annoying. There is issues but none that really to not worthy besides stressful.
     
    Jenny Cartmell likes this.
  5. Jenny Cartmell

    Jenny Cartmell New Member

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    I should thank you since no one else on any other forum I posted (different forums) replied. I guess there are a lot of people like me. I am thinking of paying for a little advise since I don't want to spend years going in the wrong direction.
     
  6. metateen

    Moderator Indie Author

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    Post that alone then many people will reply, money talks, I just am happy to give help where I can.

    If you have any more questions, come by anytime!
     

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