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Discussion in 'Indie Basics' started by ZAW, Feb 28, 2016.
Like the title suggest, if you are looking for music, what royalty free websites do you use?
VGMusic. ~ http://www.vgmusic.com/
Royalty Free Music & Sound
Royalty Free Sound Effects - http://www.pond5.com/
Video Game Music - http://www.vgmusic.com/
Free Music - http://www.joshwoodward.com/#/
Free Music - http://www.danosongs.com/#music
Free Music http://audionautix.com/
Free Music http://hufflepuffin.com/
Free Samples & Loops - http://bedroomproducersblog.com/free-samples/
Free Sound Effects - http://www.freesfx.co.uk/
Free Sound Effects - https://www.freesound.org/
Loops & Samples - http://www.loopmasters.com/
Royalty Free Music - http://incompetech.com/music/royalty-free/
The NITETIME Studios Team!
My favorite :
Nice site! This is great! Thank you for sharing this mate
Awesome, Thanks for sharing, its neat to see what everyone else uses!!
Royalty free music is great for sure, and perfect in a pinch. But there are hundreds of music composers on this forum, many of whom are willing to work for free and/or revenue share. Why not hit up the Music & Sound Portfolios section instead?
Royalty free music is much cheaper than custom made music and you can "listen before you buy".
That said, if the budget is there, in term of results it's much better to have custom made music by a pro composer.
I specifically said that there are composers here willing to work for free. Also, you should never just hire a composer without hearing his previous work first. You can even send him a few screenshots of the game and ask for a custom demo. So the only real benefit of royalty free music in my eyes is speed.
Sorry, I don't mean to be confrontational, but I just think that music is undervalued. Like why would you use a piece of royalty free music as the main theme for a character for example? That's like using a royalty free sprite - it's not unique, and hundreds of other devs probably used the same one. A music theme should carry almost as much weight as character/level design. I guarantee you anyone who has played Final Fantasy VI can instantly recognize Terra's theme, almost as easily as they'd recognize her green hair.
So like I said before, I can't see a need for royalty free music when there are free composers at your disposal. There's literally over 1,500 threads in the Music & Sound Portfolios page.
Having composers work for free is undervaluing music. I don't think Nobuo Uematsu worked for free on Final Fantasy VI. You'll understand that what I mean is : if you want quality work, you gotta pay what it's worth (thousands of dollars). Sometimes licensed music is just the next best thing at a fraction of the price. Not quite unique, but it does a pretty good job.
It really depends on the scope and budget of your project.
I agree 100% - musicians should always be paid. But in the indie world, that's just not realistic, especially for a team's first game. Doesn't make much sense for a musician to get paid when all the programmers, artists, etc, aren't. Revenue sharing in these cases should always be offered.
Where do emerging composers get their start, if all the indies with no budget just license instead?
Exactly : it's hard to start. For anyone. Artists, programmers, composers. And even for seasoned developers, it's quite hard to get any decent monetary return on any time invested working.
I use Sound Rangers http://soundrangers.com, mostly for sounds, but sometimes for music in a pinch. I echo the thoughts above that if you want something unique and higher quality there are tons of composers on this forum that will work for reasonable prices. The results are much better than a lot of what is on the sites above and is custom fitted to your game.