what's the safest resolution for PC games

Discussion in 'Indie Basics' started by zerodevice, Dec 10, 2006.

  1. Pogacha

    Original Member

    Joined:
    Jan 21, 2005
    Messages:
    605
    Likes Received:
    0
    A thing I want to clarify.
    One thing is a resolution for a game, and a very different thing is a desktop resolution. Oldest 1mb cards support 1024x768x16bits. However when you are saying safest resolution for a game you should have in mind fillrate power of the machine as well.
    An old 8mb daytona card works nice enough at 640x480 (if you fix the clipping problem) but you kill it at 800x600.
     
  2. Mark Fassett

    Moderator Indie Author

    Joined:
    Jul 26, 2004
    Messages:
    541
    Likes Received:
    0
    That's only true to a point. CRT monitors can run nicely at many different resolutions as their pixels get smaller as the resolutions get larger. LCD pixel sizes are not uniform across all LCD monitors. They don't shrink when resolutions change, however. The biggest reason to keep your interface the same size when you go to higher resolutions is to avoid stretching artifacts.
     
  3. Game Producer

    Moderator Original Member

    Joined:
    Jan 13, 2006
    Messages:
    1,418
    Likes Received:
    2
    800x600 should do fine. There was a thread about this in the indiegamer... make a search regarding "screen resolution" and I'm sure you'll find it.
     
  4. Jesse Hopkins

    Jesse Hopkins New Member

    Joined:
    Dec 9, 2006
    Messages:
    327
    Likes Received:
    0
    ---------------
     
    #24 Jesse Hopkins, Feb 8, 2007
    Last edited: Dec 1, 2010

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer