What are the problems faced by Indies?

Discussion in 'Indie Basics' started by FreakoutGames, Oct 16, 2017.

  1. FreakoutGames

    FreakoutGames New Member

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    Hello Indies,
    As a part of our research to understand the growing difficulties faced by indies we are trying to conduct a survey to know it better from the community itself.

    So according to you what is the biggest challenge for the indies, is it:
    • Finding a Team

    • How to market the game

    • Finding potential ways to generate revenue stream

    • Other factors (please specify)

    The more input and suggestion we can get, it would be really helpful :)


    Thanks
     
    Lance Von Alden likes this.
  2. Scoper

    Indie Author

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    Marketing the game is probably the hardest part. With the huge multitude of games, products, companies and people all competing for attention, it is very hard to get noticed. Simply spending money on advertising does nothing on its own. Building a loyal fanbase takes a lot of work and is impossible if the potential fans don't even know that the game exists in the first place.

    Finding the funding for production is also a major obstacle. You need to have something very impressive to show before anyone will even bother to look at it.

    Finding a team, I would say, is the easy part. There are lots of talented people out there if you have the money to hire them.

    And, perhaps obviously, a big obstacle is the production itself. There are hundreds of things that can go wrong during production and cause the final product to fail or never be completed.
     
  3. FreakoutGames

    FreakoutGames New Member

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    Thanks @Scoper - Getting discovered in mobile market is a huge challenge but still we can see games from not so big studios getting millions of download. There is no denying that the quality of product has to be really good to compete.

    There must be some user acquisition strategy which gets them the initial download boost, to maintain steady daily downloads.

    Staying motivated to get the product completed is also very important.
     
  4. TheTodd

    TheTodd New Member

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    I agree that marketing is VERY important, cause if you don't market your stuff, what's the point of releasing it?

    However, I do think that finding a team is hard, because while you can FIND teammates, it doesn't mean they'll stick around through highs and lows. Finding a team that'll be with you through thick and thin can be quite a challenge.
     
  5. FreakoutGames

    FreakoutGames New Member

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    Absolutely @TheTodd I agree, finding good team members who have the same attitude and patience to stick together is a challenge. I feel since there is no pay cycle in most collaborative work, it makes it difficult for people to stick together even if the concept is good.
     
  6. Lance Von Alden

    Lance Von Alden New Member

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    I think the hardest part might be Overall Compatibility: You need everything to work together up to a certain level. I am not only talking about coding or art or teams. I am talking about marketing, funding, time, development, management, etc. You can have the perfect marketing/funding stage, you got a lot of money (from kickstarter for example), but if you don't finish the game or find too many production failures, or even deliver a game way under the user expectations, everything goes wrong. You not only need one thing to work good on game development, you need everything to work, not perfectly, but as I said up to a certain proportional level, every stage, every section, everything must sync somehow or it might all fall apart. I have seen games dropped down by a simple glitch on the music or a glitch in the user interface, which are all small details, yet can cause player discomfort.
     
  7. TheTodd

    TheTodd New Member

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    It's a trial for sure, and only the worthy (for lack of a better term) make it through. It's not for everyone, but the rewards can be great if you make it through.
     
    Lance Von Alden likes this.
  8. Lord of Shadows

    Lord of Shadows New Member

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    I don't plan to be a full-on Indie, per say... I plan on making a full on company, similar to Treyarch, or even more specifically, Sony.

    Fact is, I don't have the ability to gain all the skills necessary to bring my vision to life, so the hardest part is finding the people who are willing to put enough work into it before they get paid. I mean, seriously... I need a full game programmed, fleshed out in story, developed, and made aesthetically perfect... I don't want to sacrifice graphics for story depth, and I don't want to sacrifice story depth for graphics, so since you can make something fast and well, but not cheap, or fast and cheap, but not well, or cheap and well, but not fast... it looks like I'm going for cheap and well, but slow.

    Patience is honestly the hardest part, for me.
     
  9. FreakoutGames

    FreakoutGames New Member

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    @Lance Von Alden and @TheTodd Yeah, the development process is really very challenging where every aspect have to be handled properly. We did a survey in Twitter to find out more about it and many indies find marketing and getting a good team as a big challenge.


    Working full time as indie can be very tough for sure :)
     
  10. zizulot

    zizulot New Member

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    Marketing, Its a hardest and most painfull part for up and commers
     
  11. FreakoutGames

    FreakoutGames New Member

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    Getting a game completed and then marketing it, is really a big challenge @zizulot :)
     
  12. zizulot

    zizulot New Member

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    @FreakoutGames I didnt have any problems finishing any of my games(I have only few anyways), they was like for learning reasons , now I will have real projects, I have scetches and Plans , Story in place too , I deffo will finish them, It depends on human or whatever he can finish or not.
     
  13. FreakoutGames

    FreakoutGames New Member

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    @zizulot Definitely that's the most exciting part of indie development, where you manage all resources and get the game to completion. It has lot of learning curves and that gives inspiration for new concept :)
     
  14. zizulot

    zizulot New Member

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    @FreakoutGames totally agree , but sometimes it can be never ending process, like:
    I will update my sprites
    I will add more code
    I will...
    I will...
    I will..
    but once its finished you look at it and proudly say that Im happy with an outcome :)
     
  15. FreakoutGames

    FreakoutGames New Member

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    @zizulot Now that is the real challenge to know the limitation and where to stop otherwise you will get into endless loop :p
     
  16. zizulot

    zizulot New Member

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    @FreakoutGames or will get a masterpiece :) (Highly unlikely tough :D)
     
  17. OllyOllyBennett

    OllyOllyBennett New Member

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    • How to market the game
    We are games makers and games players. Our industry is development. Our interest is games. Our friends and peers and colleagues and fellow students are all involved in games.

    When we make development mistakes, we research development solutions. When production goes wrong, we ask producer friends and those we know from other companies and projects for help. We have a tap for information about making games, and a personal interest in learning these new skills and adopting them and growing.

    What we don't have are degrees in business and marketing, friends in those circles, a fascination since childhood, a marketing hobby, experience and expertise in the field. For those that self publish, we are essentially required to learn something that we've never done before, in a short period of time, and compete against thousands of others at it.
     
  18. FreakoutGames

    FreakoutGames New Member

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    @OllyOllyBennett Definitely marketing is a huge challenge for indies as it's completely a different domain.
     
  19. zizulot

    zizulot New Member

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    @FreakoutGames marketing was and always will be tough, and will get tougher with the time, as so many new Indie developers getting into market, basically competition getting harder by days
     
  20. FreakoutGames

    FreakoutGames New Member

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    @zizulot Competition and challenges are part of every industry, it's just with time everything scales up and new strategies are implemented. For indies we need to also evolve and see what are the ways to be competitive. Most of the big companies were also indies at some point of time and with there strategy and consistent planning they reached where they are right now. :)
     

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