Not sure if this is the right forum, nor even the right audience -- but I know some indies here used to work for large game companies, so I'll take a shot. For an upcoming issue of The Escapist (http://www.escapistmagazine.com) about the business of computer and videogames, I'm writing an article on Wal-Mart's effect on game content and packaging. I'd like to hear from, and quote from, anyone who can comment on this from first-hand personal experience. You can answer at any length, as short or as long as you like, either in this topic or by e-mail (allenvarney at gmail dot com), either on or off the record. I'd need your responses by this Saturday, March 25th; if that's a problem, let me know and I'll try to accommodate. If you're okay with this, here are my questions: 1. Has Wal-Mart, in particular, had any specific effect on the content of any game you have worked on, such as encouraging or discouraging certain kinds of games or subject matter? 2. More broadly, what do you think is the nature of Wal-Mart's effect in the game industry, if any?