Valve Revenue

Discussion in 'Indie Business' started by HarryBalls, Dec 8, 2010.

  1. HarryBalls

    HarryBalls New Member

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    Does anyone have any insight into Valve's revenue? What percentage comes from their the sale of their own games vs the 3rd party games in their Steam catalog? They hit the 30 millionth registered user threshold recently but how much does each user spend with them per month or annually?

    Do any of the folks on their board who distribute thru Steam see significant revenue from them?
     
  2. defanual

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  3. electronicStar

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    I would think that every registered user have bought at least one product with them (or else why register?)
    Let's guesstimate $10 average payed by each registered user since launch of steam (this is a low estimation) that gives a very vague idea of what they could have earned since launch. But that could be completely off.
     
  4. Michael Flad

    Indie Author

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    http://uk.pc.gamespy.com/articles/113/1136646p1.html

    Steam's October top 10:
    1. Fallout: New Vegas (Bethesda Softworks) - 308,000 Units ($49.99)
    2. Call of Duty: Modern Warfare 2 - Resurgence Pack (Activision) - 228,000 Units ($7.49)
    3. Left 4 Dead 2 (Valve) - 178,000 Units ($15.00)
    4. Counter-Strike (Valve) - 114,000 Units ($9.99)
    5. Half-Life 2: Deathmatch (Valve) - 78,000 Units ($4.99)
    6. DogFighter (Dark Water Studios, Ltd) - 67,000 Units ($1.50)
    7. Frontlines: Fuel of War (THQ) - 53,000 Units ($2.99)
    8. Medal of Honor (Electronic Arts) - 52,000 Units ($59.99)
    9. Civilization V (2K Games) - 51,000 Units ($49.99)
    10. Half-Life (Valve) - 48,000 Units ($4.99)
     
  5. CasualInsider

    CasualInsider New Member

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    http://www.steamcalculator.com/index.php

    According to that site I've spent about $3988.32 USD on Steam (been buying games on Steam since 2005), though many games I got while on sale.
     
  6. HarryBalls

    HarryBalls New Member

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    thank you for sharing all this information. I wonder if Valve would get "steamed" if Wikileaks shared their internal sales data with the world.
     
  7. CasualInsider

    CasualInsider New Member

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  8. Bad Sector

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    So, people have spent 17 billions on Steam? ($567.37 USD * 30m = $17,021,100,000)
     
  9. princec

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    No, that figure's calculated from 271092 accounts, so 271092 x 576 = $183m, still a great revenue.

    Cas :)
     
  10. Bad Sector

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    Well those are only the accounts used the calculator though and the average of 271092 accounts is an approximate good enough for those who never used the calculator (i didn't until now). The 183m is only from those 271092 accounts, not all 30m :p.
     
  11. Dri

    Dri New Member

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    That's crazy!
    But that can be explained easily, only the more enthusiastic Steam users will ever try SteamCalculator.

    I guess the average games per account is much much lower.
     
  12. kilah

    kilah New Member

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    Also add that many people who owns an Steam account has never bought anything on Steam. For instance my case: I have several games that require Steam, yet I have yet to buy anything directly from Steam. Which lowers even more any revenue calculations based on that data.
     
  13. Andrej Vojtas

    Andrej Vojtas New Member

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  14. NicolasGB

    NicolasGB New Member

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    I've heard from several developers that they make most of their revenue on Steam. Then for some others it's about 50/50 with their own website. And some seem to get most sales thru their website. So its not like you can come up with a general rule, however overall Steam is by far and large the biggest sales channel for digitally distributed titles, word is their market share is in the region of 70-75%
    They also said their revenue from other PC platforms (Direct2Drive, etc) came mostly as royalties advance, often unrecouped
     

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