Today's #UWA Q&A topics: Questions about Addressable 1) Questions about Addressable 2) How to perform the hot update of Addressable 3) How to set the Shader variable of SceneView camera 4) The reason why Activity defaults to SingleTask 5) About the Resources.UnloadUnusedAssets call time is too long https://blog.en.uwa4d.com/2022/01/20/questions-about-addressable/ --------------------------------------------------------------- More Latest China Game Technology Sharing Articles: 1. Unity Performance Optimization Series: - Rendering: https://blog.en.uwa4d.com/2021/12/3...3470xgCn4D423JKR56vWdT2z39178RYkTWwTZUisZk_WU - Particle System: https://blog.en.uwa4d.com/2022/01/0...9wdmwNkM0ThFvQGf0woMwoDbYAKve7ldndrNqVDJUnH1c - Animation Module https://blog.en.uwa4d.com/2022/01/18/unity-performance-optimization-animation-module/ 2. Does Unity 2019.2 Texture Streaming not take effect under Editor? Why Unity 3D scene UI is interrupted and batched? The meaning of Asset Provider and Asset Bundle Provider... Read the blog to find any potential solutions and share your insights: https://blog.en.uwa4d.com/2022/01/1...rWQKQ-EpQBka5clpmYOEvwCZBXWoigQDXy15f1S7ALr-g 3. How to solve the issue of GPU Skinning not taking effect https://blog.en.uwa4d.com/2022/01/11/how-to-solve-the-issue-of-gpu-skinning-not-taking-effect/ 4. How to Check Mono Memory Allocation in Instruments https://blog.en.uwa4d.com/2022/01/06/how-to-check-mono-memory-allocation-in-instruments/ 5. Doubts about _CameraDepthTexture https://blog.en.uwa4d.com/2021/12/28/doubts-about-_cameradepthtexture/ 6. The Strategic Choice of Resource Management in Development Stage 1) Strategic Choice of Resource Management during the Development Period 2) IL2CPP Encryption: Decryption Problem of Global-metadata.dat in iOS System 3) How to Realize Programmable 3D Actions 4) Width and Height of Screen in Unity Editor https://blog.en.uwa4d.com/2021/12/2...-of-resource-management-in-development-stage/ 7. How to implement the skill editor in the form of Timeline 1) How to implement the skill editor in the form of Timeline 2) How to get the Key under Group through Group Name for Addressable 3) How does Unity get the UV value of Sprite in Sprite Packer 4) How to get all the state names of AnimatorController under UnityEditor 5) What does Unity do for UGUI’s Mask? https://blog.en.uwa4d.com/2021/12/21/how-to-implement-the-skill-editor-in-the-form-of-timeline/ 8. How to Manage the Art Resource Project of Large-scale Games https://blog.en.uwa4d.com/2021/12/16/how-to-manage-the-art-resource-project-of-large-scale-games/ 9. Add a Cookie Mask to Parallel Light https://blog.en.uwa4d.com/2021/12/14/add-a-cookie-mask-to-parallel-light/