UNDER: Interactive Narrative game feedback

Discussion in 'Feedback Requests' started by Rowan Barnes, Apr 26, 2017.

  1. Rowan Barnes

    Rowan Barnes New Member

    Apr 26, 2017
    Likes Received:

    UNDER is a game that I am working on for my third-year university project. It is very much still in its development stage and is currently a working demo. Any feedback that people can give would be greatly appreciated!!

    Download Link:

    (please let me know if the download works correctly!!)

    UNDER is a 2.5D dimensional interactive narrative in which you play as a young woman lost in an abandoned London Underground. Accompanying you is Met an artificially augmented personality who has become the voice of all the London underground’s technology. Unfortunately, he has had to reboot for some unknown reason and to do so he must find artifacts sprawled across the tunnels and platforms from the old to the new, exploring the rich history of the London Underground. Doing so will not only unlock more of Met’s lost memories but also real clips from archived material about the objects you find. From the age of steam trains to the automated underground we know today, will they be able to get the underground running again, or is there something deeper and darker going on?

    With most methods of transport, an automated future is predicted with cars going driverless as well as the replacement of ticket booths at London Underground train stations. With the loss of these people, how will the culture and design maintain itself in a station with no one working there? We wanted to display the amount of historical stories and events that reflect our British culture in a simple and educational interactive environment. In our current day and age, it is important to reflect on the history and culture through artwork and design that sends a message of London’s openness, internationalism, diversity, and commonality. We feel we can do this by creating an interactive story that both educates and entertains the user.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer