Typical salaries at your companies (indie and non-indie alike)?

Discussion in 'Indie Business' started by Bamafan77, Jan 13, 2005.

  1. Anthony Flack

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    My wife was working part-time too, and we still managed to save some money.

    Now, I'm working full time plus a bit more, and we are saving lots of money. Tokyo doesn't have to be expensive to live in - it's just expensive to live like a westerner. But if you get a small apartment and live simply, it's not that expensive at all.
     
  2. GameStudioD

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    For 2004, the average salary for a new college grad. in Computer Science is $55,000. However, the job market is heating up. I have been noticing more and more job postings on sites like craigslist, monster, etc. Out of college, especially here in Silicon Valley, you should not be accepting less than $60,000 - $70,000. I have many friends who have graduated the past two semester and I know of no one who is making less than $65,000 (some considerably more). And these people found jobs quickly.

    If you want to work in the game industry (EA, Konami, etc), you will be taking at least a $30,000 per year pay cut and work crazy hours. I would recommend finding out what it is you like about games and base your job search around that (outside of the game industry).
     
  3. arcadetown

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    A bannana and a bag of nuts if you're lucky :D JK as I prefer to pay well to make people feel rewarded and get good work rather than save a few bucks.
     
  4. Indiepath.T

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    As a Software Business Development consultant, in my previous job, the basic salary was £40K with on Target earnings of £80K. So in USD I was earning about $144K, money was nice, stress was unbearable, home life was non-existant. I am so glad I gave it up :)
     
  5. Fabio

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    By the way Anthony.. maybe this has been already asked thousands times, anyway: when will you release Cletus Clay? The screenshots look truly impressive. It's a pity really it's still in limbo. Take it as a big compliment.
     
  6. Anthony Flack

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    I'm going to shoot for around September this year. It's close enough now to be able to start estimating stuff like that. That still sounds like a long time, but when I sat down and broke up the remaining work month by month, the time disappeared pretty quickly. I need to have all the menus and GUI finalised by the end of this month...
     
  7. Ricardo Vladimiro

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    One interesting aspect of this discussion is to put the salaries/earnings in the context of a region. Demographics play a heavy role in this discussion, not only comparing what companies pay, but also how much life costs.

    The numbers presented here as being the lowest give in Portugal a higher quality of life compared with what the common fellow has. On the other hand, an employed person typically receives lower numbers than that.
     
  8. Greg Squire

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  9. PoV

    PoV
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    All this talk of $40k-50k to start really makes me think I've been in the wrong game companies these past 6 years. I'm willing to bet though, if the Gamasutra Salary Servey included Canada, all those averages would be 15-20k lower.

    As for "indie" profit, I havn't released anything, so for 4 months, that's a big zero. ;). I'd only recommend this route if you've got some cashflow or savings to keep ya going.
     
  10. Fabio

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    I'll wait September then.. I hope I don't die before. ;)
     
  11. Anthony Flack

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    Yeah, me too. It would be awful timing.
     

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