Templum de Malum - A Point+Click Adventure Game

Discussion in 'Feedback Requests' started by David Marchesi, Jun 15, 2019.

  1. David Marchesi

    David Marchesi New Member

    Jun 15, 2019
    Likes Received:
    Hey forum goers,

    After five hard months of consistent work, a small indie team of three in California came up with a pretty cool new title with an old school aesthetic in the vein of classic Shadowgate.

    As of June 15th the full release of Templum de Malum, a Point and Click Adventure game, can be found directly on Steam:

    About the game:
    Unearth the mystery of the Tower of Babel as you use your wits to solve puzzles, defeat enemies, and extinguish the evil within in this Classic style point-and-click adventure game with a modern twist.

    Play the game:
    Platforms and requirements
    This game can only be accessed currently through the Steam Store page and has the requirement of a Windows 64-bit load up, a game built entirely in Java.

    After some hours of testing and spec changes, these are the current requirements:

    Requires a 64-bit processor and operation system

    OS: Windows 64-bit
    Processor: Intel G-Series or Equivalent
    Memory: 4 GB RAM
    Graphics: Integrated Graphics
    Storage: 4 GB Available Space

    OS: Windows 64-bit
    Processor: i3 or Better
    Memory: 8 GB RAM
    Graphics: 1030 or better
    Storage: 4 GB Available Space
    Known issues / bugs
    Currently we're unaware of any serious game breaking bugs.
    There is, however, a slight hitch that can happen once or twice when an action is made over the course of the game. It's something that we're unable to pin down or find the direct source of.

    We'd love to hear what you think of the game when it comes to art, animation, music, and game play feel. Getting more eyes on the game is key and we're very proud of the work and effort that's gone into this and would love to hear what you think. We're all ears to what can be done to improve upon the experience.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer