Super Viking Bunnies

Discussion in 'Game Design' started by noahbwilson, Oct 15, 2017.

  1. noahbwilson

    Indie Author

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    Okay so I suffered from a bout of ADD, and this happened:

    I was working on a big Zelda-esque game called The Viking Bunnies, and it got pretty far along in the dev, but then I cloned it to make Retro Knight... and then Retro Knight turned out to be a better game/RPG than Viking Bunnies.

    So I'm scrapping The Viking Bunnies RPG to make Super Viking Bunnies, a Super Mario World-esque episodic adventure game that has a lot of cool RPG elements like an inventory and a semi-sandbox style. You'll be able to explore a huge world via a tap/drag map, and dive into Mario-like 2D "Action Zones". The Zones themselves are very linear with a start-middle-finish, and rewards are given at the end, including the options for high scores for each area. I'm working on a power-up list and already have a lot of the art and AI code ready to go.

    Retro Knight is very close to a 1.0 launch, so Super Viking Bunnies is my 2018 project. I think it could drop fairly early in 2018 with a store within the game which will let me add more Action Zones via expansion packs.

    http://www.vikingbunnies.com
    http://www.retroknight.com

    Oh, and I just released http://www.bombertanks.com last week. Check it.

    bunnycard.png
     

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