SpatialOS (the tech behind Worlds Adrift) announced by Improbable

Discussion in 'Game Development (Technical)' started by ggambett, Nov 13, 2015.

  1. ggambett

    Moderator Original Member Indie Author

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    It's been all over the press yesterday (see here or here or here) but I want to give you a more personal TL;DR.

    The tech we're building at Improbable will let small indies make online games of a complexity and scale never even attempted before, because it was considered impossible. Bossa Studios, the guys behind I Am Bread and Surgeon Simulator, are now making Worlds Adrift, an incredibly ambitious MMOG in record time and with a 15-person team. This same tech will soon be open to everyone -- see more details on our website.

    One thing I can assure you is that this is not vapourware. This will be obvious to everyone once Worlds Adrift launches, but in the meantime I hope you can take my word for it :)
     
    bantamcitygames likes this.
  2. ggambett

    Moderator Original Member Indie Author

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    Here's a more in-depth presentation given by our CEO during the announcement:



    It goes beyond the applications for gaming, but the concept of Strong Simulation is extremely relevant for the next generation of MMOs.
     

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