Some of my sales stats. Kinda.

Discussion in 'Indie Business' started by DaveGilbert, Feb 1, 2011.

  1. DaveGilbert

    Indie Author

    Joined:
    Sep 9, 2006
    Messages:
    268
    Likes Received:
    0
    That's the main reason why we do a limited time offer. Once the period ends, we know how many copies to make.
     
  2. Jack Norton

    Indie Author

    Joined:
    Jul 28, 2004
    Messages:
    5,130
    Likes Received:
    0
    LOL. It didn't come to mind haha thanks for enlightening me :D
     
  3. lennard

    Moderator Original Member Indie Author

    Joined:
    Jan 12, 2006
    Messages:
    2,390
    Likes Received:
    12
    BMTMicro and others do offer this when an online sale is being made... Personally I'm not a fan - it's more crap being trucked around the world which will ultimately end up in a landfill. But it's an easy service to offer through your payment provider.
     
  4. Michael Flad

    Indie Author

    Joined:
    Aug 4, 2004
    Messages:
    190
    Likes Received:
    0
    Have you tried offering additional physical stuff for sale when shipping a CD anyway? We back then not only shipped many games because if you have thousands potential direct customers, stuff like t-shirts, printed guides, sountrack CDs could become another nice stream of income (ot: Rovio has sold more than 2 million plush angry birds!)
     
  5. Jack Norton

    Indie Author

    Joined:
    Jul 28, 2004
    Messages:
    5,130
    Likes Received:
    0
    Yes that's what I was talking about, not a simple CD backup, but a complete package. Some friends of mine are selling my games at convention in USA, but they come with a nice printed DVD and case, so at least looks nicer :)
     
  6. DaveGilbert

    Indie Author

    Joined:
    Sep 9, 2006
    Messages:
    268
    Likes Received:
    0
    The game comes in a hard DVD case, and includes the soundtrack, so hopefully those are enough "extras" to entice people. Including more "feelies" would be awesome but there's only so much I can do, myself.

    -Dave
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer