When you buy a downloadable title there is kind of an implicit agreement that the thing will likely start to fail one day in the far future where your platform is either dead or 5 OS rev's have come and gone down the pike. I know that many online productivity titles are sold with a time limited license, has anybody seen a normal game (ie. not an MMO or club style game that seems suited to subscription) being sold subscription style? On my plate this week is to finally figure out how to market Dungeon Brawl. One thing I'm contemplating is doing an online build where you start the game with a 1000 gold (rather than getting them later via micro-transaction) and simply the buy the game. My concern, if you buy the game, is that someday Flash is going to go by the wayside and what does that mean for somebody who has bought the game? Anybody seen a model for doing this that seems clean? I could simply sell the game with a mess of micro-transaction coins... maybe that's the cleanest solution?