So, after seeing the game Slay mentioned over and over again here I decided to finally check it out myself. Very glad I did, it's a nifty little game! Just one question... Where did Sean pinch the game rules from? His other games are inspirations or clones (at least for the most part), but what about Slay? It could certainly be original... if so, Sean deserves a big pat on the back. The gameplay mechanics are nothing short of brilliant... extremely simple, but with great depth.