Featured Simpocalypse (graphics, UI/UX) - feedback

Discussion in 'Game Design' started by GamexGames, Aug 20, 2020.

  1. GamexGames

    GamexGames New Member

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    Hey all,

    we are currently working on a post-apocalyptic civilization simulator game. We're doing our best (currently in Alpha version) to prepare the best possible game until games' full launch on Steam later this year.

    If there are some game designers here, I'd be great to hear their feedback on the game design. A lot has been updated in the game lately, but there are still some parts that needed further polishing (animations are still on our to-do lists among others).

    I'd love to hear back on anything that bothers you guys in the game, any feedback is much appreciated.
    (even though some of you might not be game designers, and you just find something in the game you'd like to share, feel free to let me know).

    Here's the latest trailer to get a better feeling about diff game screens:


    ...in case you'd like to see all this and test it out in an open version, then follow:
    https://gamexgames.com/game/simpocalypse
     
  2. GamexGames

    GamexGames New Member

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    Steam Autumn Festival is approaching fast and we will be part of it showcasing the Demo of Simpocalypse during October 7-13th :)
    In case any of you guys would like to try the latest game build during the Festival, then feel free to wishlist the game and follow us – to get notified once it all starts.

    [​IMG]

    ____
    A quick progress report:
    Currently working on the onboarding improvements including very first animations, visual tutorials, and other interactive elements that will help a player to better understand the game.



    We'd love to hear any feedback on the current version in terms of graphics, UI/UX or any other things you guys would like to share with us? What to improve/ change/ further polish in your opinion?
    Also, would love to hear your very first impression of our recently updated Steam page. (trailer, screenshots, texts updated)...
     
  3. GamexGames

    GamexGames New Member

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    The feedback we got from our Discord channel and elsewhere helped us to improve the graphics further, and also to continue working on the UI/UX elements, fixes and smaller improvements that may add a lot to the game at the end. Hope, we still had a bit more time to focus on this important part of the game, but are currently at the Steam Festival, where we are showcasing a DEMO version of the game, btw: feel free to test it out and let us know any of your thoughts, anything you wish, feel,... :)

    Grab a Demo version (during Steam Festival, October 7-13th):

    (after the Festival ends, playtests will be organized via Discord)

    To show you guys some updated stuff from within the game, feel free to check out our latest Trailer, what do you think - how does it look/feel? :)

     
    #3 GamexGames, Oct 9, 2020
    Last edited: Oct 9, 2020
  4. GamexGames

    GamexGames New Member

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    We have updated the world MAP UI, which now looks pretty different than the previous (darker) version. What do you guys say on this change?

    [​IMG]

    The colonization process is now almost fully ready for the updated conquering, and we are adding the latest polishing effects for the update to be ready for the EA launch.

    Haven't posted here for quite a long now, as we've been fully busy working on the game, as the Early Access is fast approaching.
    We'll be releasing Simpocalypse this December, 15th, so make sure to add it to your wishlist (in case you find it interesting; would mean a world to us, as it motivates us to work further on the games!):
    Simpocalypse on Steam

    Hope you guys join our community on the Discord as well to get notified on the biggest game updates, available playtesting, and to get a better sneak peek into the game development process. Also, we'd love to hear your feedback on the game, as it would help a ton to launch much more polished version!
    [​IMG]
     

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