Coming out of medical hiatus, I'm looking for a small group of one or two team members with programming and/or 3D experience. Primarily, I hope to find a small collection of like-minded individuals who can get along and enjoy developing a game at a hobbyist's pace while getting to know one another. Should the team "click," we can discuss ramping up development to a more professional pace. The Project: Survival game based around realistic inventory and object manipulation (something akin to Oblivion's grab function, or for a more modern example, Stranded Deep). NOT zombies, plane crashes, or cannibals. "A dream world for your own cultivation." Inclusion of AI NPCs would be a long-term goal. Myself: I've been the project manager across a mobile game, two tabletop games of another designer's creation, and was involved with a team until my recent medical hiatus took me off the project. My primary interests are game design, team management, narrative writing, user interface and level design. I can moonlight as a sprite artist and composer. Expectations: I'm more than willing to work with young or inexperienced team members, so long as we can all get along and work through whatever struggles we may come across. An hour or two a day, every other day or more, would be the expected time investment. Enough to keep things going at a measured pace, but not overbearing. As for finances, until the project is released, I anticipate a free and open development build for public testing as soon as there is enough to actually release. Should the project ever reach a for-sale state, or offer any paid items, DLC, etc., an agreement between all parties must be made before such a transition can happen. In order to avoid a common pitfall, all contributors must accept that their work is essentially donated to the project and can continue on through other hands if they no longer wish to remain on the project or are removed from it. This is my project, and as such I will be tied to it, but I surrender the right to singly remove any other developer... It will require a majority consensus. If any former developer's work is used in whole or part, their credentials will still be attached to said work, though they may or may not receive royalties from it.