Sci-fi Bundle! 4 storybased games at 50% off

Discussion in 'Announcements' started by Jack Norton, Jul 3, 2011.

  1. Jack Norton

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    #1 Jack Norton, Jul 3, 2011
    Last edited: Jul 3, 2011
  2. bantamcitygames

    Administrator Original Member Indie Author Greenlit

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    Jack, great idea! I got confused at first because the screen shot(s) above make it seem as if you are selling each novel at 39.99. On the website it seems fine because you don't have the four images like you do above.
     
  3. Indinera

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    An 11-months discount?? O___o
     
  4. Jack Norton

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    Ugh I'm idiot lol I wrote June!
     
  5. Jack Norton

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    Fixed the typo in my post :D luckily in the page I wrote the correct month!
     
  6. HarryBalls

    HarryBalls New Member

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    Just to be clear. Consumers pay $39.99 and get all four games yes?
     
  7. Indinera

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  8. Jack Norton

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    Yes in practice is $10/game, even if the various games have different prices discounted 50% off (Bionic Heart and Date Warp was $19.99, Gemini Rue $14.95 and Planet Stronghold $24.99).
     
  9. Reives Freebird

    Reives Freebird New Member

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    Cool, it's nice to see story-based games in the sci-fi genre in the indie scene united. :) Hope the sale's going well Jack!

    P.S. It might be best to edit the 4 linked images to make the pricing more obvious, especially if you're using them as promotional images at other sources. :p
     
  10. SiXX

    SiXX New Member

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    I bought it! I've been waiting for Planet Stronghold & Gemini Rue to sale for so long.
    But now it's in the same bundle pack! Huzza! :D
     
  11. Indinera

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    I'd group the 4 pics together and put the price once at the middle. :)
     
  12. Grey Alien

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    I agree, I thought the same.
     
  13. Jack Norton

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    Too late, is over now :D
     
  14. electronicStar

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    I think you could have kept the offer a bit longer.
     
  15. Indinera

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    will you write something about how it went?
     
  16. Jack Norton

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    Didn't go really well, and I think the main problem (also speaking with other devs who made bundles recently) is that nowadays people are brainwashed in bundles=pay what you want or 100 games for $0.99 so I don't think I will repeat this kind of experiment in future. While I don't know other bundle sales figures, but I believe apart the humble bundle, the rest is not making any minimum/decent amount of money (by that I mean at least 1k/each people involved, so not really much).
     
  17. cliffski

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    People seem obsessed with getting games for $0.10 these days. It's silly. apparently gamers value their leisure time at one tenth the wage of a street cleaner...
    Possibly the solution is not to try and compete for the cheapskates. Just sell to people who are time poor and money rich, selling them a premium experience.
     
  18. Indinera

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    Too many bundles since the Humble one popped up, I guess.
     
  19. Applewood

    Moderator Original Member Indie Author

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    It's not an absolute value judgment, it's relative. Punters see games everywhere they look - the industry is so oversubscribed it's ridiculous.

    People say too many movies come out and there's too much "meh" crap. I agree, but for each cookie-cutter movie I'd be prepared to bet that there's ten thousand games released at the same time.

    It's perfectly simple - the mass market think games are worthless because they're everywhere. And almost all of them really are shite but the punters dont know any better. Why would I pay ten or twenty bucks for one that looks the same as all those freebies?
     
  20. Jack Norton

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    Well I think all depends on the people/target market. For example when I was living with parents I was watching (not much) the free TV program, full of ads which I hate. Now I pay 40eur/month to have satellite/payTV and I couldn't switch back EVER to see any kind of show/movie with ads because I hate it and now can afford to pay.
    Is not like is "impossible to make any money with games over $5"! This bundle was an experience apart, I absolutely am making much more money with $25+ games than before (and know many other devs from this forums that are doing niche games with similar results).
    Either try to sell $1-5 games to the mass market (ie iOS, flash, F2P, etc), or $25+ ones to niche markets (storybased, wargames, strategy, simulation), both systems seems to work quite well!
     

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