[ROYALTY] Hiring: Modelers/Environmental Artists l Cepheus Protocol

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by HalcyonWinds, Jul 11, 2019.

  1. HalcyonWinds

    HalcyonWinds New Member

    Joined:
    Jul 6, 2019
    Messages:
    2
    Likes Received:
    0
    We're currently looking for Modelers/Environmental Artists that will help us create high quality models that align to the overall vision of the game.

    Our team is built from people who are passionate about the gaming industry - this isn't just a hobby for us, it's a lifestyle. If you're serious about working on this cool project and gaining meaningful experience that will help you make it far as a game developer, this is the opportunity for you. Interested? Learn more below!


    What's the project?
    We're currently working on a top/down real-time strategy game called Cepheus Protocol.

    The player(s) will control an 8 man squad, comprised of unit types of their choosing as they explore the city of San Francisco, desperately trying to stay ahead of a rapidly evolving viral outbreak.

    Game Atmosphere
    • Dark and creepy
    • Strong use of light and darkness (shadows)
    • Units realistically detailed and designed
    • Levels based on a real-world location (San Francisco)
    • Real-world weapons
    • Real-world military and civilian vehicles
    • Some concept real-world military vehicles (Military vehicles not in service)
    • Weather effects - rain and fog
    • Day and night cycle
    Job Requirements
    • Develop wide range of highly creative character, creature and environment concept art
    • Develop rough initial sketches for the project leads to review and approve before moving onto more detailed concepts
    • Provide any real-world references, materials or inspiration for each concept developed if applicable
    • Aid in creation of marketing materials and assets
    • Attain feedback from peers and leads
    • Attain project deadlines and milestones established by project leads. be involved in meetings and maintain effective communication with team
    • Use your report channel to maintain communication with project leads for progress updates and questions
    • Maintain Zoho deadlines
    • Interact proactively with designers, programmers, and other artists
    Workflow Outline
    • The concept art lead will provide you with a concept to work on
    • The concept artist will send 1st rough draft to Creative Director, Art Director and project leads for review
    • The project leads will review the concept and send any edits required
    • The concept artist will make the required changes and send back the revisions to be approved
    • The project leads will approve the final version a new task will be assigned
    Job Skills
    • Excellent illustration skills
    • Effective communication skills
    • Ability to visualize perspective and 3-dimensional space
    • A keen interest in design, architecture, and video games
    • Ability to visually interpret other people's ideas
    • Ability to be flexible and to adapt to change when requested
    Compensation
    Compensation will be made to all active and contributing team members following the release of Cepheus Protocol (we plan to release on Steam among other services).

    Compensation will be calculated based on the amount of work the individual produced that made it into the final build of the game.

    Where to Apply

    Interested in joining our team? Click and follow the link to apply: https://forms.gle/CCDGLBkdCDLKYjXK9

    Want to see more of our work? Check us out on Discord, IndieDB, Instagram, Twitter, and Facebook!

    Character_modeling_resize_500.jpg
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer