So, let's talk money. Let's say that, as an indie game designer and producer, I have to fill the following positions: - Character Designer, Concept Artist and Environment Designer (who we suppose will be one or two people tops); - 2D Artist, Illustrator; - Programmer; - Sound Designer and Composer; Possibly (but probably not), adding these: - 2D Animator (trad. animation for short cutscenes); - Voice Artists; - Dialogue Writers; I would take care of production (of course), GD, story, dialogues and, eventually, PR. Hoping I haven't forgotten anything major, what I ask is - how much am I supposed to pay these roles, given that this would be a totally indie and overall simplicistic game? Would it make any sense at all to suggest profit sharing percentages? And if so, how should I proceed? I have to add - the game I have in mind as of now is an adventure visual novel. Hence, I suppose the programming part to be fairly light to anyone who doesn't have to learn an new programming skill... I probably need to give you guys more info, but as of now this is all that comes to my mind. Any ideas?