[REVSHARE] Looking for level designer

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by Helios Games, Jul 26, 2017.

  1. Helios Games

    Helios Games New Member

    Jul 26, 2017
    Likes Received:
    Check https://www.artella.com/#/project/07278ebf-1df0-4a7a-9f2e-b9b37f8df8a7/feed/ for screenshots and more.

    An interesting horror game inspired by Isla de las Muñecas built in **Unreal Engine 4**.

    Team Structure:

    Wannes Vanoyenbrugge (Project Creator) Project Management, Gameplay programmer

    Jorn Segers (Project Creator) Project Management, Gameplay programmer

    Jedi Roman (Project Creator) Project Management, 3D/2D artist

    2 Music composers, 5 voice actors (way more coming soon when we really need them), 4 writers, 2 concept artists, 14 3D modellers/texturers and 6 animators


    • Claustrophobia
    • We don't want the game to be too open, where the player has to find the story. Plot has to be self presenting but in a way that doesn't make it feel narrative and scripted.
    • The player has to think that they are in control of what they do, so that when they suddenly have zero control of their situation, panic ensues and thus we accomplish what we set out to do: scare the player silly.
    • SOMA didn't change gameplay factors from the standard run and don't get caught, but the art and story were so well done that it didn't matter, as it brought it's own level of scary to the game. Actually, the lack of gameplay made it feel like you had less control of the game, adding onto the fear as you are left helpless to the mercy of the story.
    • The player assumes the role of a character for a period of time until the story kills them off in some way. Each time the player changes, so does the time period. The environment would reflect this with new growth or deteriorated structures. The Sequence of tales would be non-chronological, and clues and plot details would connect one story to another across time, all tying up in the end with the final story.
    • 5 stories in total.
    • A few puzzles to elongate the game / delay the player at certain points. Nothing overly complex, more like objectives with obstacles.
    Team Name:

    Helios Games


    E-mail: heliosgamesofficial@gmail.com

    Work Experience
    Previous Work:

    Quantum Engine - something small built by the founders earlier on, just a proof that we have experience with Steam and know how the game industry works. **We know what we are doing**. ()


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