Twisting Path Entertainment is looking for a talented pixel artist to help with developing the environments on our game, Season of Arena. It is a retro-style tactics RPG built on 5th edition open gaming content, where there are mechanics like stealth/vision, terrain, d20 rolling, and multi-classing to name a few. Here are a couple screenshots from a skirmish I was doing earlier today: ^The animations are modular and "What you see is what you get" We currently are in the late stages of producing a playable demo, and which will include tutorials and a few encounters. This person will have the following responsibilities: -Produce new tilesets and iterate on existing tilesets -Produce new and iterate on existing icons, and other ui assets -Help to produce marketing material We will set up interviews to find an ideal candidate with the following traits/experience: -At least 1 playable game in a similar style -History of a self-managed work style -10-15 hours per week to dedicate to the project -Passion for tactical rpg games, and various editions of D&D Our current team is lightweight; we work fast: Jeron Paraiso -- Unity Programmer/Project Lead Jed Crouch -- Composer Abel Korsmit -- Pixel Art Animations/UI Design Shawn Lassiter -- Unity Programmer Please reply with a short 2-3 sentence cover letter and portfolio here: jeron [at] twistingpath.com