UPDATE 6/4/18: V1.0 IS OUT NOW!!! http://www.retroknight.com UPDATE 6/29/17: Here's the trailer so that is it on the first post of this thread. Now back to your regular chronology... As I finish my game Jobin The Penguin (www.jobinthepenguin.com) and work slowly on my huge game Robot Gardens (www.robotgardens.com), I am actually going to be releasing a new game between the two called Retro Knight. I'm still fleshing things out, but here it goes: Retro Knight is my stab at an "Arcade RPG". The game centers around a Don Quixote-type named Retro Knight who lives in the obnoxiously stereotypical and pixelated world of Kingdomland. Take everything you've ever heard about RPGs and fantasy games, and apply it at the most basic level. I am going for "so stereotypical, it's funny". It draws a lot of ideas from all those famous early RPGs like Zelda, Dragon Warrior, and such while mixing in Pac Man, Gauntlet, and Smash TV. You could say it is a Dungeon Crawler, but it will have a world map as well. The game is entirely Top View. You explore a world map freely, a map that has many Secrets (that appear based on the day of the week/month) as well as "Doors". Doors lead to various places like forests, swamps, mountains, caves, etc. When you approach a Door, you are presented with 12 Mazes, each of which contains three "Stars" (I'll come up with something later), as well as monsters, coins, powerups, and treasures. The more Stars you collect, the more Doors are unlocked on the main Map. The Mazes are the levels, but they are VERY Arcade-like, with powerups, points that are tallied at the end, and even top scores lists that are universal over the internet. You can always go back and replay another Maze (or as you might do in an RPG: Grind). However, Stars are not all you will need to unlock new Doors on the Map so you can complete Mazes. Borrowing concepts from Metroid or Zelda, you'll also need to buy very expensive items at the towns such as Bombs, Fire Rods, or hopefully things that are not direct rip-offs of other games in order to complete certain Mazes. This again refers back to the concept of grinding despite being an Arcade-like game: you have to make the money to buy the wildly expensive items. Finally, referring back to the "Secrets", these are really cool spots on the Map that appear based on the time of day or the day of the week. These can be special shops (wagons passing through), treasures, or even entire bonus Mazes and Challenges to make more money. I can literally make these appear at any time on a whim, and then let users know via social media. I hope to start this game in December. I feel like (once I clear my plate), I can zip right through this as I have most of the level design engine and basic controls already made. This game also is linked to my current game SCP Arcade. You can LITERALLY start making money now for Retro Knight in SCP Arcade, and just transfer the money (Coins) over once the game is released! Neat! www.scparcade.com Feedback always welcome.