Featured Relationship between streaming development and sales

Discussion in 'Indie Related Chat' started by SubNova, May 29, 2018.

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  1. Helping

    80.0%
  2. Doing nothing

    0 vote(s)
    0.0%
  3. Hurting

    20.0%
  1. SubNova

    SubNova New Member

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    I have recently started a new project and thought I could start streaming my work to help build a following. I have noticed a lot of people dropping in seeing I'm not extremely far (or not an interesting person) say hi and leave. Does anyone have any experience on if streaming this early is helping or hurting my chances with the people who drop by? My game is still unnamed.
     
  2. Icemon

    Icemon New Member

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    Actually it's really hard to say it's helping or hurting. It depends on that what you will do after streaming. Once they players give some advice,you will consider about how to solve it or keep the issue. And I think the way how you deal with is also important.
     
  3. ManuelMarino

    Original Member

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    it depends if you need players advice or not. And if you want it. Maybe you are still developing the core, in this case you just have to focus, nothing else.
     
  4. Marc477

    Marc477 New Member

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    It could be you or it could be the content you are streaming. There's a lot of things it could be. I guess you need to be able to accept criticism to improve, and also try to get feedback from viewers. Or do some research about streamers that do similar things than you and you'll see the difference between a successful streamer and someone with no success, try to see what differentiate them.

    Another thing you have to think about is that most streamers setup a way to gain followers and alert them when they start streaming, they don't just go on twitch and hope for views, sometimes they are backed by their profile on other social media and they post there when they are going to stream etc. Anyway, good luck with that, hope you'll improve.
     
  5. VRex7

    VRex7 New Member

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    Hi there - I'm a streamer for my own personal channel and my company. I can say as a streamer I don't want to go in and see a game that's not near completion or finished. It could be helpful if you set up a stream and invite other devs to show up because you're likely going to get more helpful feedback from them but showing off early game content is too risky for the general public. People create very quick opinions and if your stream includes limited areas, bugs, unfinished work they are more likely not to buy the game in the long run. I'd recommend keeping you streaming closer to launch.
     
  6. Esteban5XG

    Esteban5XG New Member

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    It always hurts, because that means video game is not already completed. Moreover, if the game works as an online multiplayer, streaming in an early phase is definitely a bad idea.
     

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