Psycho Night: Moved to Unity

Discussion in 'Game Design' started by basic_hazard, Nov 6, 2016.

  1. basic_hazard

    basic_hazard New Member

    Joined:
    Apr 19, 2016
    Messages:
    6
    Likes Received:
    0
    Hello everyone. As in the previous thread I created, I was discussing the works of my game Psycho Night. I now have moved to a new engine. The old engine was 3dRad, but I ran into some difficulties. So I decided to move to Unity. So far development has been going smoothly, and the game has definitely gotten better. The graphics are higher quality, gameplay is more smooth. If you'd like to see what the game looks like currently, you can view my newer videos in Unity.
    11/4/2016 Video
    11/6/2016 Video
    ^ Newest videos of the game's development.

    www.BasicHazardEnt.com
    ^ The Website. Includes a community, games, about, and blog section.

    _____________________________

    I have a many people assisting me with the game. People are helping me with Voice Acting, Modeling, Animations, Music, Art, & Sounds. I also am assisted by Puppet Combo, an indie game development studio. (The inspiration of Psycho Night, and the developer of Power Drill Massacre.)

    I plan to make the game as high quality as possible (graphic wise, as well as game design in general.) I will work on the game until everything is good enough for a release.
    _________________________

    But the reason I'm posting on here is to inform people, receive suggestions/ideas, and if anybody is willing to help in the game's development.

    _________
    UPDATE:
    Everything is actually going better, the game is starting to look like I wanted it to. [​IMG]
    (Here you see the character in Unity.)
     
    #1 basic_hazard, Nov 6, 2016
    Last edited: Nov 11, 2016

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer