Featured Project Synthoxin: Week 18, Alpha launch!

Discussion in 'Game Design' started by 8-BitNovels, Jun 29, 2020.

  1. 8-BitNovels

    8-BitNovels New Member

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    Project Synthoxin: Week 18
    So, all of the testing has been done and the Alpha is released!

    Check it out and if the game description interests you to play it, then feel free to download it and give a rating afterwards :)

    But to summarise it, this isn't another typical cheap combat style RPG Maker game, it's a story driven one.

    Anyways, I need to work on improvements once I receive feedback, but enjoy, and if you do play it and really like it, feel free to share it, it would help a lot :)

    https://8-bitnovels.itch.io/synthoxin
     
    #1 8-BitNovels, Jun 29, 2020
    Last edited: Oct 26, 2020 at 7:55 AM
  2. 8-BitNovels

    8-BitNovels New Member

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    Project Synthoxin: Week 2
    I'm a dumb idiot that forgotten that I could've continued on this thread, instead of making a new one* my apologies. May Lord Gaben spare me.


    Hello there!
    Anyways, this is gonna be a short one.
    I finished making tall sprites (Ah yes, dechibying pixels, dissecting literal pixels, it isn't as weird as it sounds like!)
    Plus I've the game cover done :3

    And I've been working on an early build of the script.
    Anyways, with the steam summer sale at large, I'm gonna just buy those tile sets and get into game developing...
    Feel free to give feedback, uh, the game cover might not be understandable unless one play thy game, and the sprites... yeah... could use some feedback on them.

    Also my idiot self just figure out the Spoiler feature...

    SC9.png
    Synthoxin.png
    [​IMG]
    [​IMG]
     
  3. 8-BitNovels

    8-BitNovels New Member

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    Project Synthoxin: Week 1
    Hi! So before I can start with my next game and show images of the actual game, I'd to work on a few things, such as changing the menu. Feel free to give me some advice and your opinions of these stuff >.>

    Most of the stuff that I've been working on is:
    Making it full screen and removing the black bars
    Getting a quit option (I've no idea why I didn't had this in my previous game...)
    Having a new dialogue system
    Getting a credits page (I've no idea what a credits page look like, so if you've any suggestion of a format, that'd be great!)
    A new credits roll
    New menu (Feel free to give me any tips to make it look better :> )
    New screen menu
    i.png
    SC7.png

    AB[1][1].png
    AC[1][1].png
    kb.png
    ja.png

    SC5.png
    SC6.png
     
  4. 8-BitNovels

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    Project Synthoxin: Week 3

    Hey!
    So within the week, I've done some minor improvements on the script, it's not ready yet, but its getting there. Alongside with that, I've done some of the few images that shall be presented within the game and got the tile sets configured and bought to be prepared for the mapping.
    And... we're in the mapping phase!
    I finished all of the Prologues maps but... that would've been well... easy, since its within the single digit numbers.
    Here goes nothing I guess!

    Stanza1.png
    Stanza2.png
    Stanza3.png
    Stanza4.png
    Stanza5.png
    Stanza6.png
    Stanza7.png

    SC18.png
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  5. 8-BitNovels

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    Project Synthoxin: Week 4
    28 days.
    Half way through mapping.
    Anyways, by week 5 I should finish Day 5-7 maps, alongside with the Epilogue.
    So, heres some sneak peeks of what I've been making this week:

    W4-SC1.png
    W4-SC2.png

    W4-SC5.png
    W4-SC6.png

    W4-SC9.png
    W4-SC10.png

    W4-SC13.png
    W4-SC17.PNG
     
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