[Profit Share] Budding 3D Modeller/Animator

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by ziplock9000, Jul 17, 2019.

  1. ziplock9000

    ziplock9000 New Member

    Jul 17, 2019
    Likes Received:
    Overunity Studios is looking for a budding 3D Modeller/Animator to create characters and monsters for our game, Tobin's Chronicles: Mold'godath.

    - This will include mesh creation, animation, texturing and readiness for use in Unity.
    - We use Blender and Unity for most of this process with whatever texturing app you personally are happy with.
    - No prior professional experience is required and some guidance will be available, but the ability to ramp up to 1-2 models per week fairly quickly will be needed along with familiarity with Blender and producing animated models/texturing.
    - You'll need to be able to quickly to test your models in Unity to check that they display and animate in that environment correctly.
    - The hope is that this person will become a permanent member of our core team to work on DLCs and future gaming projects.
    - As TC:M is a top down cRPG, the models are fairly simple as are the textures.
    - Many models later on will be just small texture tweaks to existing ones or re-use the same quadruped/biped skeletons and/or animations
    - Deliverables will be all of the created assets, blender files, textures, obj files, original data file (ie psd with layers) for exclusive use with our game only.
    - Work will be performed remotely online, so location is not really important. However it may be an advantage if you are in the NE of England.
    - You'll be required to use Discord, Trello, GDrive, Blender and Unity which are all free.
    - A demo reel or pictures of your work is required, no matter how basic.
    - This is a large and long term project, so long-term dedication will be needed. However this will never interfere with any daytime jobs or real-life commitments you may have.
    - Remuneration will be in the form of profit sharing, the level of which will be discussed.

    Please contact us by info@OverunityStudios.com

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer