Post your mistakes!

Discussion in 'Indie Basics' started by Christian, Jun 13, 2007.

  1. michalczyk

    Original Member

    Joined:
    Jun 8, 2006
    Messages:
    81
    Likes Received:
    0
    Not realizing how hard, and what a massive amount of work it is, to sell your work in sufficient amounts to make a living from it! Developing is the fun part, but making a living from it is an entirely different story. Marketing, SEO, promotion, etc... boring stuff but necessary.
     
  2. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    It was 4 different kinds of makefiles. MinGW stuff was breaking all the time, MSVC stuff was breaking fairly often. Internally, the Chicken Scheme compiler was using 3 different ways to handle all of this. Quoting and escapes for all the different systems was a nightmare. CMake was a great tool for consolidating the difficulties, but a lot of the difficulties were in Chicken itself. It's much easier to convert systems that are already building well on all the platforms to be supported.
     
  3. coffee

    Original Member

    Joined:
    Dec 11, 2005
    Messages:
    56
    Likes Received:
    0
    Discovering a little game called World of Warcraft, lets just say I have done very little in the last year, not that I did much b4 that any way,
     
  4. NathanR

    NathanR New Member

    Joined:
    Sep 16, 2006
    Messages:
    74
    Likes Received:
    0
    Biggest mistake Skill City ever made:

    Assuming people would read the directions before playing a game.


    Most of us here are developers so we all know that you gotta see how it works before you try to use it, but most of us here are human so we assume we are smart enough to figure it out on our own.

    The general public makes that same assumption.

    I know lots of others yell it from the mountain tops all the time. Countless websites, blogs, seminars and books tell you its true as well.

    Never assume people read directions. They don't. Then they get all pissed when they do terrible at your games because it uses they keyboard instead of the mouse, or vice versa. etc.
     
  5. Pelican

    Pelican New Member

    Joined:
    Mar 6, 2007
    Messages:
    18
    Likes Received:
    0
    My biggest mistakes so far:

    • Assuming I'd have time to write my own game while still working full time as a game developer AND having a girlfriend.
    • Writing everything myself from scratch rather than using a cost-effective middleware solution (and I might just make this mistake again!)
    • Worrying so much about optimisation for things that don't matter that I painted myself into a corner with regard to certain game features.
    • Thinking just because I'd finished games before (14-odd years since I made a game all on my own though!), it'd be easy.
    • Feeling guilty every second I'm not working on my game, and not allowing myself R&R time.
    • Not working as hard as I could. There - I've said it!
    Having said all that, the game is in good shape, and I WILL finish it!
     
  6. Slapdash

    Slapdash New Member

    Joined:
    Jul 24, 2007
    Messages:
    13
    Likes Received:
    0
    Biggest mistake has to be - Not listening to my gut.
     
  7. BRJC

    BRJC New Member

    Joined:
    Aug 6, 2007
    Messages:
    1
    Likes Received:
    0
    so, how did this turn out?
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer