Hello everyone! Me and a small team of developers have recently started development on a project inspired by the well designed atmospheric puzzles of the Portal franchise. The game will mainly by 2-Dimensional with small aspects of first person scenes and puzzles. The main mechanic of the game is allowing invisible platforms to appear and levels to change by the player selecting one of three dimensions to enter. Many threats have already been implemented, varying from turrets of different kinds, lasers and experimentation with AI. Our questions to you are: - What would you expect from a puzzle Platformer? - How long would you think would be appropriate as an average game completion time? - What kind of elements (enemy's, generic objects, game mechanics) would you like to see in the game?