Popcap Games - developed in?

Discussion in 'Indie Basics' started by bentlegen, Jan 16, 2005.

  1. bentlegen

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    Hey all, I was just curious if anybody knew what Popcap and other similar puzzle developers typically develop their [offline] games in. Java, C, C++, etc.

    I'm interested in making similar-styled games (I apologize pre-emptively), and I want to know if I'd be wasting my time coding in Python when nothing less than a "fast" language like C++ will do.

    Thanks,
    - ben
     
  2. ggambett

    Moderator Original Member Indie Author

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    As long as you don't do blitting in Python, I think you'll be OK (read : use PyGame). The logic of these games (and of most games) isn't usually what eats CPU. Go Python!
     
  3. exepotes

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    agreed! and add to that the fact that CPUs aren't so 'slow' like they used to be... and py(game)thon kicks ass! :)
     
  4. James C. Smith

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    I don't know for sure, but I would be willing to bet a lot of money that Pop Cap uses C++ (or maybe C) for most of their downloadable games. I know Game House does.
     
  5. Raptisoft

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    Popcap games are all in LISP and visual basic.
     
  6. Diodor Bitan

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    It's spelled Lisp.
     
  7. Wayward

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    Indies Show They've Got Game claims:
     
  8. svero

    Moderator Original Member Indie Author

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    Actually it's my understandiong that Popcap games are developed directly in machine code and not by human programmers, but rather by an intermediary AI that some of the Popcap guys accidently created modifying an IRC chat bot and later trained on a diet of arcade classics, early nintendo titles, and spider solitaire.
     
  9. princec

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    <smug>I think it's especially fitting that they developed all the online titles in Java first and then decided Java was too shit to develop the deluxe versions in.

    Oh no! Wait! That's not right!

    Cas :)
     
  10. ggambett

    Moderator Original Member Indie Author

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    Nonsense! It's well known that LISP stands for Lost In Stupid Parenthesis!
     
  11. Andy

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    You said this Cas! Finally... ;)
     
  12. Diodor Bitan

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    Lots of Iritating Silly Parentheses? :) Or was it Superfluous...
     
    #12 Diodor Bitan, Jan 16, 2005
    Last edited: Jan 16, 2005
  13. princec

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    Java sucks! Don't use it!

    Cas :)
     
  14. Nutter2000

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    So does that make JAVA
    Just Another Virtual Application? :D
     
  15. Martoon

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    I thought it was spelled Lithp.
    (Thorry, I couldn't rethitht :eek: )
     
  16. Hiro_Antagonist

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    The downloadable/"Deluxe" Popcap games are all coded in C++.

    -Hiro_Antagonist
     
  17. Kzero

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    ?

    finally popcap develop their deluxe games in C
    and their online version in Java?

    sounds funny
     
  18. Hiro_Antagonist

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    They used to code their web/online versions in Java. I believe they've switched to ActiveX w/ their newer versions.

    That can be easily verified by trying both their old and new games, and viewing source on the wrapper pages. =)

    -Hiro_Antagonist
     

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