Pixel Artist Wanted for Tower Defense Dungeon Crawler

Discussion in 'Help Wanted (PAID ONLY)' started by snarlynarwhal, Jul 4, 2018.

  1. snarlynarwhal

    snarlynarwhal New Member

    Jul 4, 2018
    Likes Received:
    Hello everyone,

    I am looking for a pixel artist for Dwerve - an upcoming tower defense dungeon crawler for PC and possibly consoles and mobile.

    This is a paid part-time position.


    High Concept

    Trolls have ransacked your village during the day without turning to stone. Armed with turrets and traps, you adventure into dungeons crawling with dwarf-thirsty fiends to hack ‘em to pieces and burn ‘em to ash. Do you have the nuts (and bolts) to explore deep enough to destroy their secret weapon?

    Art Style

    Sprites will be designed for a 16x16 grid. It must match the current art style, but exceed it’s quality - we want to take the visuals to the next level. Can you make this screenshot look even better?


    Tasks include creating:

    • Level tilesets

    • Character and boss sprites

    • Tower and trap sprites

    • Character portraits

    • User interfaces

    • Particle textures
    About us

    Peter and I (PJ) are game developers based in Tampa, Florida. In 2015, we co-developed our first commercial game, Blacksea Odyssey. We worked with multiple publishers and the Kickstarter community to bring the game to Steam, Xbox One and PlayStation 4. We have been working on Dwerve, our second commercial game, since January.

    Prototype build/video

    If you want to check out the game, download and play the prototype build, which simply demonstrates the core gameplay mechanics and preliminary art style. It is not by any means a complete representation of the final game. Alternatively, you can watch this Dwerve Prototype Gameplay YouTube video.

    Apply via email

    Email your resume and portfolio to contact@halfhumangames.com to apply. Feel free to send demo sprites that match the current art style! :D

    - PJ

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