I am not singling YOU out for this, it just reminded me of a good point. It is "good practice" to make the journey from the IIS (initial interactive state/Main menu) to the first gameplay screen as short as possible, I think the "recommendation" is no more than 3 screens/changes or something like that (there was some research done, but your instincts should tell you this anyway). My point is if you have 7 screens (or more) you should look at somehow trimming it down anyway. My game (while relatively simple - ie not an RTS ) has 2 "clicks" then you are in. Click one > START Click two > select Continue/New/etc from game menu then game starts. Things like profile selection are best done from the main menu seperatly (or automatically). Of course if you NEED things like "select Car", "select Character", "Select Area" then you can't get away from it and I agree - but in most cases less is more when it comes to the transition from frontend to game - which is probably why I don't see it as a problem - YMMV of course .