[PC] Empire: The Odyssey

Discussion in 'Game Design' started by Aniroth, Oct 19, 2019.

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  1. Aniroth

    Aniroth New Member

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    Empire: The Odyssey is a space opera RPG, where the player will live James Harper, a police officer who spent his entire life in the Azura Space Station, now with his retirement, Harper bought a space freighter named Garibaldi, and launch himself into the emptiness of the space.

    The game mechanics are going to be:

    • Crew management
    • Resource management
    • Crew vs. Crew combat (Still undefined how it will work)
    • Ship vs. Ship/Station Combat
    • Space Navigation
    The game is also going to be physics driven, meaning that I'll try to make the space maneuvers and the combat to be as realistic as possible.

    I still working in the prototype of the game, by now what I have to show is how the orbital mechanics will work and the Garibaldi ship:



    Follow the project Facebook page: https://www.facebook.com/EmpireTheOdyssey/
     
  2. Epicano Music

    Epicano Music New Member

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    Looks nice and sounds like it has potential.
    It reminds me a lot like the game KSP, I used to play it religiously back in the day. But as you said, This is clearly not gonna be like that. I might acutally start following to see further updates.

    And if you need a composer. I happened to be one ;)
     

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