JOB DESCRIPTION: Job Title: 3D Artist Job type: 1-year job remote contract with the possibility to extend it indefinitely Reporting To: Art Director and Head of Product Location: Remote Your Mission · Optimize visual aspects of environments and characters. · Unreal asset management and bug fixing · Sculpts, high-poly, low-poly, High-poly to low-poly bakes · Optimize textures and geometry; create LODs · Create modular kits · Material assignment and texture creation · Maintain performance requirements for levels (memory, framerate, draw calls, instances) · Consider technical constraints of the 3D app · Active participation to team meetings and fluid communication · Respect deadlines defined with the production team · Paint textures to create believable set pieces according to the style/period of the game · Create set pieces, props, items, and other from scratch to production quality · Other duties may be assigned · The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance. Job Profile Minimum Requirements: · Minimum 3 years of industry experience with Unreal as 3D artist or similar position · Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs · Maya or 3ds Max knowledge · Portfolio demonstrating exceptional 3D art skills · Good knowledge of textures creation packages such as Substance Designer and Substance Painter · Good traditional art foundation · Good knowledge of lighting in Unreal · Fluent in English - written and spoken Other Skills: · Ability to work well in a fluid, changing environment as creative challenges evolve · A passion for video games and a desire to be part of the creative process involved in developing video games · Sense of autonomy, responsibility, and attention to detail · Demonstrated ability to manage production time and meet deadlines · Good ability to communicate effectively and professionally · Positive attitude and ability to give and receive constructive feedback Extra Points: · Good understanding of clothes creation software such as Marvelous Designer · A strong portfolio demonstrating your in-game character artwork has very high standards · Experience with blendshape creation workflows · Zbrush How to Apply: · Send your resume and portfolio to jobs@dnablock.com About DNABLOCK DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio. To learn more about our studio, please visit us at www.dnablock.com/ or on Instagram at http://www.instagram.com/dnablock.ai