I was reading the guidelines to this competition by intel/thegamecreators: http://www.thegamecreators.com/intelcompo/ And it strikes me that the current trend is to basically simplify absolutely everything to fit the specific form-factor of mobile type devices. It irks me a bit that essentially the form factor is driving the kind of games theyre suggesting people make. Basically theyre saying make a game that works with one button and perhaps some simple swipes. Not that there's anything wrong with making simple interfaces, but surely theres something wrong with ONLY doing that? At what point do we rebel against the over simplification of choices? Or do we accept the inevitable "you have to press this big pad at the right time" to become the defacto standard for control? I mean flash basically removes the options of using right mouse control in games. What if that trend keeps on going? Eventually using any form of complexity for controls will be vetoed. Yet I'm sure that occasionally the complexity of controls is required to produce the correct experience. Not that I'm advocating FOR complexity, so much as against the dumbing down of user choices to fit lowest-common-denominator hardware. I'd much rather we saw innovations in making user choices more convenient than restrictions on input methods based on hardware budgets.