Discussion in 'Game Development (Technical)' started by Jobs@et, Jun 18, 2021.

  1. Jobs@et

    Jobs@et New Member

    Jun 18, 2021
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    Hi guys, I'm following tutorial from site and i am a beginner my question is does every mesh
    in the scene need its own vertex and fragment shader? and also the camera to!! so for every mesh i need to render it require calculate the projection Metrix is that mean i need to pass camera object for every single mesh in the scene?
  2. shamu

    shamu New Member

    Oct 7, 2021
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    OpenGL is not a programming language, it is an API whose purpose is to take data from the CPU to the GPU. Thus, as a computer graphics developer, your task is to send data to the GPU through OpenGL objects. Once data reaches the GPU, it goes through the OpenGL Rendering Pipeline.

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