Next.Land - property tycoon browser game [WIP]

Discussion in 'Feedback Requests' started by Juraj Rolko, Aug 25, 2016.

  1. Juraj Rolko

    Juraj Rolko New Member

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    Hi Everyone,

    I am developing a simple browser game called Next.Land. I would like to ask for some feedback here. I’m looking for inspiration and new ideas. There is a playable demo available so you can try the game right now (very limited gameplay).

    Links:

    Basic features: Property tycoon. Free to play. Browser game. MMO. Simple and casual. Business simulation game. Real world elements and 3D terrain.

    Description:
    Next.Land is a property tycoon browser game. It is based on Three.js (WebGL javascript framework), OpenStreetMap - OSM (map data for real world elements like buildings, roads, forests, ...) and SRTM (elevation data for a real 3D terrain). The gameplay is simple and easy. Buy and sell properties, manage your finances and grow your empire. Play in the actual world locations with an accurate 3D terrain. I think this is a very attractive feature. You can play in the area you like the most. Next.Land is quite similar to one older game called MonopolyCityStreets. Of course, I want to keep developing this game after the initial release. I want to provide regular expansions with new game features (microeconimcs, enhanced trading, various in-game events etc). It is too early to be more specific, the game needs to be finished first :)

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    Feedback:
    I have created a short priority list of topics that interest me the most.
    1. Do you like the game idea? Do you think this game has potential? Do you think that the gameplay might be fun?
    2. Do you prefer casual or hardcore gameplay? My intention is to create a casual game. Fun for few minutes a day. I don't like the idea that you will play this game for hours a day.
    3. Would you like to see tablet/smartphone versions? It is difficult to create the same design for every device. The game is designed for desktops right now. Smaller devices have lower performance and the gameplay, user interface and graphics need to be reduced.
    4. Everything else. Any others ideas are welcome.

    System requirements:
    Any operation system and computer architecture with a modern web browser supporting WebGL. The game is optimized for desktops. Smaller devices with lower performance like tablets and smartphones have issues running this game right now.


    I am very grateful for any feedback. Thank you very much!
     
  2. algorocks

    algorocks New Member

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    Hi,
    Here is my answer :
    1. As a fans of monopoly tycoon, i like the idea. but one of the interesting thing in monopoly tycoon is competition. Do you have a plan to implement AI for competition?
    2. i like both casual and hardcore game play.
    3. No. In my experience The UI for city simulation in mobile always feel awkward

    oh and i really like the map design...it looks fresh ^^
     
  3. Juraj Rolko

    Juraj Rolko New Member

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    Hi algorocks,

    thank you for your feedback. I am trying to focus on a multiplayer. I want want to achieve the competition by real players and some level of player driven events and a content. I am definitely developing AI elements, because the game is highly dependent on the number of players. At the early stage of the game, a low player density could be an issue for a gameplay quality.
     

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