Hey guys! I am a big gamer myself, and as a big gamer, I understand what makes a good game. Now I have been working on my project for about a year now, and my game is in alpha state. My alpha testers are really enthousiastic, and some even tell me they are addicted cause the gameplay is so simple but has quite some depth. Now the thing is, it is on android. And I feel that people don't like to pay for apps that are on mobile. So how could I best make a profit? - Make 2 versions, one free, one paid - only paid (i will probably not get any installs from this) - a free app, that can be upgraded to the full game by paying once - EA style (buy ingame moves, items etc. for real money) - fully free with ads - fully free with no adds, see how it performs and then decide. What do you guys think?