I've been lurking around the forums for a while to try and find out as much as I can before I actually posted something. Now I figure it's a good time to actually post something (even though I'm typing this at 1:20 AM). So I've been playing around with the idea of a new game, specifically a bus driving simulator. Out of the ones that have been released so far, most of them are based in Europe. Nothing against them, I've played some of them and they're great (OMSI 2, Bus Simulator 2012 to name a couple). One thing is that there aren't too many american based bus driving simulators out there. There's Bus & Cable Car Simulator: San Francisco (I have this one) and City Bus Simulator: 2010; those are the only two I know of that exist. What I want to do is create a new bus driving simulator all together one that was American-based, using both fictional and real cities (such as Pittsburgh). It would be as realistic as possible, down to the simplest functions that go into operating a bus properly and the challenges that go along with it. The one major milestone I want to achieve is how big I can make it in terms of map-size. I'm aiming for something sizable like Skyrim, Morrowind, or San Andreas (GTA V), maybe bigger than those combined, with plenty to discover and drive around to different areas of the open world. One feature that I don't see widely used is the capability to play online with other people and that is definitely something that I want implemented. Players would have the capability to share the routes they created with one another, compete with one another in time trials and races (yes, bus races) to see who can do a route the fastest, and show off their skills to become the best bus driver in existence. I'm still getting all of my ideas out and organizing them on paper for the time being. I'm learning how to use Unity and I have limited knowledge of Java and C#, both of which I'm slowly learning. I don't plan on doing this entire thing myself (that would be mental suicide) and I will seek out to likely build a team in the future. For now, I'm mostly just introducing myself and getting some feedback on this idea I have while I continue to gather my thoughts on paper.