Let me present to you my idea: Home. The Backstory: Terrinia, a fantasy world, has just reached the climax of a devastating war. Thousands were lost, on both sides, and the land is in a state that may take years to recover. Villages our ruined. Towns are destroyed. Families are broken. You are a veteran of this war. Upon returning to your small farm, you found the worst had happened: Your farm had been burnt to the ground, and your family was missing. With nowhere to call home, you simply headed east, hoping to find a new place to call home. The Game: The game itself would begin with you on the road. Little exposition would be given. Instead, you learn about your character as you learn about your world. What side did you fight on? Were you a kind man? Did you commit atrocities in the war that should never be mentioned? The story of the past will unfold as the player crafts the present. Past and present are closely interwoven, and play as important a role as the relationships you form. Here's the catch: The game wouldn't feature a combat system. Though the player might face dangers, the point of this game is to explore a person, and a world, after a war. It's a time of tense peace, but peace nonetheless. The focus is, thus, on the story and exploration, not on fighting and killing. Does this concept seem intriguing? Would it be something you guys would be willing to play?