Hi there, I have a really awesome prototype going for tactical rpg game that utilizes DnD 5e rules. I'd like to find an avid DnD nerd / Unity game dev to compliment my weak points, which are UX/Art/Illustration. I specialize in architecting mechanics, and creating content pipelines. If you have time, you can check out some of the features here on my s3 account. You should make a character, then try a skirmish where you add that character to the enemy side, and your side: https://s3-us-west-2.amazonaws.com/...3436695766/games/playgroundTestWeb/index.html Otherwise, here are a few screenshots: My philosophy for development has been to make by-the-book combat, and so far I've done a good job. Here are some of the features built into the project so far: -State machine that allows players and ai entities to break up their turn freely like in DnD. You can Move/Attack/Move more, or the reverse. -Character creation widget, allowing you to choose race, class, abilities, skills, features, and name. -Content pipelines set up for creating weapons, armour, classes, features, actions, battle maps, and new UIs very easily -AI archetypes pipeline (so far I only have melee attacker archetype). -A skirmish mode, which allows you to pit characters you've created against each other. -Modular equipment animations. What-you-see-is-what-you-get as far as what you have equipped. -System devised for handling difficult terrain, non-passable terrain, cover, and concealment. My goal is to release a vertical-slice demo by a couple months from now, with skirmish mode and possibly a first level in a campaign. You would probably be working on making the UI clearer/prettier/easier. Though it's statistically unreasonable to think this project would go viral, it definitely has potential, and I would be willing to split interest in it with you. Please respond if you would be interested in working on this with me!