Kickstarter.com has opened up a potential pathway for Independent Developers to not only find funding for their projects, but to also use it to market and get their game out into the gaming community. But it's not as easy as some may think. There is a lot - a lot - more involved than simply slapping a few screenshots and a description onto the site and watching the money roll in. Most developers remark about being exhausted by the (normally) 30 day process of running a campaign. You can view some statics about Kickstarter here. Key stats as of 3/18/2014: Games have a 35.20% success rate(Kickstarter overall has a 43% success rate). 5,556 Games have Failed to be funded. 4,313 were funded between 1-20% of their total before the campaign ended. Over the first two years of Kickstarter, shorter compaigns(30 days) were more successful than longer ones 44% vs 24%. Games are by far the most pledged campaigns with $193 million successfully pledged. Projects with videos succeed at a much higher rate than those without (50% vs. 30%) Kickstarter.com Tips Think Before You Stretch Project Tools The Power of $1 How To Make An Awesome Video The Beauty of Updates The Kickstarter Effect Amazon Book List: Using Crowd Funding for your projects The following are a list of post mortems about developers experiences running Kickstarter compaigns: Through The Breach - a card game Info: Compares a successful campaign to other table top campaigns to determine what worked, what didn't work, and what should have been done to achieve greater success. Goal/Raised: 30k/243k Legends of Eisenwald - an RPG turn based strategy Info: A 2012 post mortem that discusses the lack of information on how to run a campaign back then, and focuses on what they wish they knew, and how they'd do things differently once they were done. Goal/Raised: 50k/83k Scraps - A combat vehicle construction game Info: Discusses pre-launch work, the exhaustion during the campaign(how running one cuts into dev time) and the benefits to pairing your KS with your Steam Greenlight campaign. Goal/Raised: 23k/29k(New Zealand Dollars) You Are Not The Hero - RPG Info: Pre-launch work on the game, KS preparation, during campaign, discusses dealing with negativity based on engine(RPGMaker), the value of PayPal and final wrap up. Goal/Raised: 12k/90k République - Stealth Survival hybrid Info: "I was driving across Seattle's 520 bridge on a beautiful, sunny afternoon on the third day of our Kickstarter campaign, dazed and confused, and momentarily considered hitting the red "abort mission" button on our whole Kickstarter." Five pages of how they went from considering aborting to a funded game. Goal/Raised: 500k/555k Stasis - Sci Fi horror adventure game Info: Detailed information on when launch; holidays coming up? What's your schedule like for the length of the campaign? Have a demo? Where are you hosting it? Goal/Raised: 100k/132k DwarfCorp -3D simulation/strategy game Info: Extremely detailed rundown of the process of starting a business to the end of the campaign, and everything in-between. Goal/Raised: 20k/45k Tetrapulse - Platformer Info: The in's and out's of preparing for a campaign, and running it. Goal/Raised: 15k/$15,753 Telepath Tatics - strategy RPG Info: Was 275% funded - on the second attempt(73% funded). 12 steps learned from the experience of failure to success on the same project. Goal/Raised: 15k/41k I hope folks find these useful, and I'll continue to add to the list as more are written.