Hi everyone, I need your help and your opinions. I recently released a game called Aveyond. The conversion rate is very high, but the download rate is average. One gamer said she didn't think the game looked that exciting from a birds-eye view, but once she downloaded it, she loved it. My last game, Ahriman's Prophecy, was extremely popular on the download sites. It was free. I have another game, Gaea Fallen, which was also free, and it had a very low download count from the very beginning. So, it seems that the problem is not whether a game is free or not. My question is, why do you think players are hesitant to download Aveyond? Do you think any of the following problems apply? Game name, Aveyond, is not compelling. Game name is too similar to Avernum, an older, popular shareware RPG. Screenshots are not compelling. Description is not compelling. Download size is too large. With that said, here are some statistics for my games. Note the difference between the downloads for Gaea Fallen and Ahriman's Prophecy. Both are free games, and both are only about 10 MB in size. This leads me to belive there is more to this equasion than a game just being free or small in size. Gaea Fallen Price: Free Size: 9 MB Direct Downloads Per Month (first year): 3,000 per month Description/Screenshots: http://www.amaranthia.com/gaeafallen Ahriman's Prophecy Price: Free Size: 10 MB Direct Downloads Per Month (first year): 100,000 per month Description/Screenshots: http://www.amaranthia.com/ahrimansprophecy Aveyond Price: Shareware Size: 45 MB Direct Downloads Per Month (first year): 17,000 per month Description/Screenshots: http://www.amaranthia.com/aveyond I will take your advice very seriously and keep you updated on the impact of the changes I make as it could be a learning experience for others.