I'm an artist-turned-programmer/developer who recently decided to try my hand and making my first really "big" game project. It turned into quite a project, and I even mustered up a little team, all of us artists, and we ended up starting a Kickstarter campaign. We thought we had it all figured out and would be able to promote well, but we're starting to learn just how difficult promotion is. We've posted topics in all kinds of forums, made a facebook page, encouraged all our friends to promote... really tried to get the word out. But it seems like our campaign still isn't all that visible. We've all seen plenty of worse-looking projects get funded for much higher goals, so we're not sure what we're doing wrong. Granted, it's only been about 5 days, but all the pledges were on the first couple of days, and almost all of them were people we knew. We've generated about $100 from strangers and promotion. I actually bought an ad on a site, which still has not gone live (even though it should have--this is the third time I've had problems with this site and ads, so I'll probably never buy ads there again, even though it does reach a lot of people and it's really cheap). But for example, when looking for other forums and stuff to promote on, we have trouble. Not only are we noob users with 0 posts trying to get people to give us money, but often there are rules that say you can't post advertising or whatever. We don't really know what else we can do. I signed up for this forum like 2 or 3 years ago but I never posted anything, just lurked a lot, and then kinda forgot about it. What do you guys have to give as advice for an ongoing Kickstarter campaign? Other than what Kickstarter already gives you as advice. Where should we looking? What should we be doing? It's ongoing, so we don't have a chance to go back and plan from the beginning again, so what kinds of techniques help keep interest and generate new interest to an ongoing campaign? I searched for a topic like this and didn't see one. Thanks for your help.