Remember that people here are indies and are supposed to hate publishers so you tend to get some strongly biased opinions regarding publishers here What kind of deal you can break with a publisher depends on various things, like how good your vertical slice is, what's the experience of your team (have you shipped games together before? which projects have you worked as individuals?), do you have other funding, etc. If you got no leverage and no negotiation skills, of course publishers will reap everything they possibly can if you are lucky to get any deal at all. While you got experience in working on bigger titles, it's no quarantee that you can ship a game together and publishers know this. You really have to show tangible results of your team working TOGETHER and that the team can ship the game in those new conditions. The past experience of team members is definately a leverage, but you need much more than that to break a deal with a publisher. So, what have you got done for the game so far?