How it's done: Spaceship control and physics with iOS Sprite Kit

Discussion in 'Game Development (Technical)' started by Lenka Pitonakova, Mar 25, 2020.

  1. Lenka Pitonakova

    Lenka Pitonakova New Member

    Mar 25, 2020
    Likes Received:
    Watch a video and read the full post including example code:

    In this post I am going to talk abut two important things my arcade-style side-scroller shoot-'em up game: spaceship control and physics.


    The game makes full use of the iOS's Sprite Kit Physics Engine. I must say working with this engine was a bit rough to start with, but once you understand what's going on, you can create amazing things and very believable behaviour with minimal code.
    LysdanderTheWhite likes this.

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer